Discipline — Mobile
Made forthe hand
A phone is the most personal screen anyone owns. Apps that live there should feel tailored: quick to understand, comfortable to hold, and quietly beautiful.
aOur approach
We begin with the moment of use. Where is the person, what are they holding, how much attention do they have? Answers shape everything: the reach of the primary action, the size of type, the pace of motion, the behaviour when the network disappears.
We usually build with a cross-platform framework, giving iOS and Android a single, well-maintained codebase. Where the product relies on deep hardware integration, we discuss native development openly, with its costs and benefits laid out.
The primary action should fall under the thumb, not under the fold.
bWhat a mobile commission includes
- Interaction design and a clickable prototype tested on your own phone.
- Visual design with a typographic system that scales with users’ text settings.
- Motion design that clarifies transitions and respects reduced-motion preferences.
- Sign-in, account management and account deletion where stores require it.
- Offline-tolerant data handling and clear connection states.
- Accessibility: VoiceOver and TalkBack labels, contrast, target sizes.
- Testing on a range of physical devices and operating-system versions.
- Release builds and store preparation (see Release).
cQuestions we raise early
App or web? Some ideas are better as a mobile web experience — quicker to update, no store review. We will say so when that is the case.
Accounts? Every sign-up screen loses some people. We look for ways to show value first.
Data. We agree what is kept on the device and on servers, and how it is protected.
